Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public/UObject
paul chipchase df362a707d Fix potential truncation issue in FWorkBlockifier
#rb trivial
#jira none
#rnx
#preflight 64393a2e8901e5ef980a5cbc

- In this case we are performing pointer arithemetic to calculate how many objects are in the block. The max number of objects is set by FWorkBlock::ObjectCapacity (currently 495) meaning we can safely cast to int32.

[CL 25038819 by paul chipchase in ue5-main branch]
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