Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Tests/Containers
nick edwards abee54aff4 Fix C++20 compile issue. != is automatically defined if == exists in C++20, resulting in new ambiguity in some RingBuffer test code.
could be 'bool FRingBufferTest::Counter::operator ==(const FRingBufferTest::Counter &) const' [rewritten expression '!(x == y)']
or 'built-in C++ operator!=(uint32, uint32)'

#preflight 641840ec5d3e25354ff1393d
#rb none
#jira none

[CL 24716675 by nick edwards in ue5-main branch]
2023-03-20 11:25:52 -04:00
..
2023-03-09 05:51:20 -05:00