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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
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michael nicolella 565e16301a Alternative way to have the AutoRTFM macros disappear when not using the custom compiler - scoped for safety.
#preflight 642d8aacce01db47acbcdec3

[CL 24954679 by michael nicolella in ue5-main branch]
2023-04-06 15:54:00 -04:00
..
DevObjectVersion.cpp
…
FortniteMainBranchObjectVersion.cpp
Fix uninitialized VertexBounds in NaniteDisplacedMesh and GeometryCollection code paths causing incorrect Nanite Meshes.
2023-04-01 02:40:07 -04:00
FortniteNCBranchObjectVersion.cpp
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FortniteShaderworkObjectVersion.cpp
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NameTypesTests.cpp
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ObjectVersion.cpp
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UE5MainStreamObjectVersion.cpp
VFX opaque collision with partial depth buffer (avoid particles collisions with themselves).
2023-03-20 18:35:18 -04:00
UE5ReleaseStreamObjectVersion.cpp
- Change from Load to [] operator and use int3 vs int4
2023-03-10 20:01:46 -05:00
UnrealNames.cpp
Alternative way to have the AutoRTFM macros disappear when not using the custom compiler - scoped for safety.
2023-04-06 15:54:00 -04:00
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