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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Stats
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ionut matasaru 1f93d6b3f3 [Insights] Fixed late connect support for the "stats" trace channel. Changed the batch trace event to always start with an absolute timestamp value (instead of being relative to previous event). This resolves also the use case where a batch event is emitted, but not actually traced in current session (either traced in a previous session and/or overwritten in the tail buffer).
#jira UE-181329
#rb Johan.Berg
#preflight 6421b46914423a492d049060

[CL 24819591 by ionut matasaru in ue5-main branch]
2023-03-28 11:25:14 -04:00
..
Stats2.cpp
…
StatsCommand.cpp
FExec: Converted Engine Exec overrides to Exec_Runtime/Exec_Dev where:
2023-02-21 13:09:41 -05:00
StatsData.cpp
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StatsFile.cpp
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StatsHierarchical.cpp
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StatsMallocProfilerProxy.cpp
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StatsMisc.cpp
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StatsTrace.cpp
[Insights] Fixed late connect support for the "stats" trace channel. Changed the batch trace event to always start with an absolute timestamp value (instead of being relative to previous event). This resolves also the use case where a batch event is emitted, but not actually traced in current session (either traced in a previous session and/or overwritten in the tail buffer).
2023-03-28 11:25:14 -04:00
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