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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Mac
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Steve Robb d2dfb3ce9b Made FPlatformProcess::WritePipe() use proper UTF-8 conversion rather than truncation.
#rb stefan.boberg
#jira none
#preflight 643693c54c0cdaea093961f9

[CL 25005506 by Steve Robb in ue5-main branch]
2023-04-12 08:49:03 -04:00
..
CocoaThread.cpp
…
MacCriticalSection.cpp
…
MacErrorOutputDevice.cpp
RequestExit Feedback: Add Callsite argument to FPlatformMisc::RequestExit
2023-03-17 16:46:34 -04:00
MacMallocZone.cpp
…
MacPlatformFile.cpp
…
MacPlatformManualResetEvent.h
Added PlatformManualResetEvent
2023-03-24 14:04:56 -04:00
MacPlatformMemory.cpp
Engine: Memory: Unified the behavior of FPlatformMemory::BaseAlllocator() between platforms. This function is allowed to be called multiple times now. It caches the created allocator the first time it's called and returns it in subsequent runs.
2023-03-15 15:06:50 -04:00
MacPlatformMisc.cpp
RequestExit Feedback: Add Callsite argument to FPlatformMisc::RequestExit
2023-03-17 16:46:34 -04:00
MacPlatformOutputDevices.cpp
…
MacPlatformProcess.cpp
Made FPlatformProcess::WritePipe() use proper UTF-8 conversion rather than truncation.
2023-04-12 08:49:03 -04:00
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