Files
UnrealEngineUWP/Engine/Source/Runtime/BuildSettings/BuildSettings.Build.cs

44 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System;
public class BuildSettings : ModuleRules
{
public BuildSettings(ReadOnlyTargetRules Target) : base(Target)
{
DeterministicWarningLevel = WarningLevel.Off; // This module intentionally uses __DATE__ and __TIME__ macros
PrivateIncludePathModuleNames.Add("Core");
bRequiresImplementModule = false;
PrivateDefinitions.Add(string.Format("ENGINE_VERSION_MAJOR={0}", Target.Version.MajorVersion));
PrivateDefinitions.Add(string.Format("ENGINE_VERSION_MINOR={0}", Target.Version.MinorVersion));
PrivateDefinitions.Add(string.Format("ENGINE_VERSION_HOTFIX={0}", Target.Version.PatchVersion));
PrivateDefinitions.Add(string.Format("ENGINE_IS_LICENSEE_VERSION={0}", Target.Version.IsLicenseeVersion? "true" : "false"));
PrivateDefinitions.Add(string.Format("ENGINE_IS_PROMOTED_BUILD={0}", Target.Version.IsPromotedBuild? "true" : "false"));
bool bContainsCurrentChangelist = false;
foreach (string item in Target.GlobalDefinitions)
{
if (item.Contains("CURRENT_CHANGELIST"))
{
bContainsCurrentChangelist = true;
break;
}
}
if (!bContainsCurrentChangelist)
{
PrivateDefinitions.Add(string.Format("CURRENT_CHANGELIST={0}", Target.Version.Changelist));
}
PrivateDefinitions.Add(string.Format("COMPATIBLE_CHANGELIST={0}", Target.Version.EffectiveCompatibleChangelist));
PrivateDefinitions.Add(string.Format("BRANCH_NAME=\"{0}\"", Target.Version.BranchName));
PrivateDefinitions.Add(string.Format("BUILD_VERSION=\"{0}\"", Target.BuildVersion));
UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}