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#jira UE-181571 #rnx #rb Rob.Gay #preflight 642afc938f078cc7032ce840 #lockdown aaron.mcleran [CL 24899626 by phil popp in ue5-main branch]
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IAudioParameterTransmitter.h"
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#include "UObject/Object.h"
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namespace Audio
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{
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const FName IParameterTransmitter::RouterName = "ParameterTransmitter";
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TArray<UObject*> ILegacyParameterTransmitter::GetReferencedObjects() const
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{
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return { };
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}
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FParameterTransmitterBase::FParameterTransmitterBase(TArray<FAudioParameter>&& InDefaultParams)
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: AudioParameters(MoveTemp(InDefaultParams))
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{
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}
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bool FParameterTransmitterBase::GetParameter(FName InName, FAudioParameter& OutValue) const
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{
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if (const FAudioParameter* Param = FAudioParameter::FindParam(AudioParameters, InName))
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{
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OutValue = *Param;
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return true;
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}
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return false;
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}
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void FParameterTransmitterBase::ResetParameters()
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{
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AudioParameters.Reset();
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}
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bool FParameterTransmitterBase::Reset()
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{
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ResetParameters();
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return true;
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}
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const TArray<FAudioParameter>& FParameterTransmitterBase::GetParameters() const
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{
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return AudioParameters;
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}
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bool FParameterTransmitterBase::SetParameters(TArray<FAudioParameter>&& InParameters)
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{
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FAudioParameter::Merge(MoveTemp(InParameters), AudioParameters);
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return true;
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}
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} // namespace Audio
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