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The FAndroidWindow::GetScreenRect change left us with a (0,0) resolution when using Quest, so the HMD wouldn't even try to render. The depth swapchain changes cause the depth swapchain ViewRect to be uninitialized, resulting in an XR_ERROR_SWAPCHAIN_RECT_INVALID error. #jira UE-181076 #rb robert.srinivasiah #preflight 6430871cdf6c5c78fc2bb08d [CL 24970602 by christopher fiala in ue5-main branch]