Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_StateResult.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

26 lines
662 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNode_StateResult.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_StateResult)
bool FAnimNode_StateResult::SerializeFromMismatchedTag(const FPropertyTag& Tag, FStructuredArchive::FSlot Slot)
{
if(Tag.Type == NAME_StructProperty && Tag.StructName == FAnimNode_Root::StaticStruct()->GetFName())
{
FAnimNode_Root OldValue;
FAnimNode_Root::StaticStruct()->SerializeItem(Slot, &OldValue, nullptr);
*static_cast<FAnimNode_Root*>(this) = OldValue;
return true;
}
return false;
}
int32 FAnimNode_StateResult::GetStateIndex() const
{
return GET_ANIM_NODE_DATA(int32, StateIndex);
}