You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Before: 3648 unity files Total CPU Time: 47886.140625 s Total time in Parallel executor: 498.81 seconds After: 3548 unity files Total CPU Time: 46643.828125 s Total time in Parallel executor: 486.06 seconds #jira #preflight [CL 22173263 by marc audy in ue5-main branch]
26 lines
662 B
C++
26 lines
662 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimNode_StateResult.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_StateResult)
|
|
|
|
bool FAnimNode_StateResult::SerializeFromMismatchedTag(const FPropertyTag& Tag, FStructuredArchive::FSlot Slot)
|
|
{
|
|
if(Tag.Type == NAME_StructProperty && Tag.StructName == FAnimNode_Root::StaticStruct()->GetFName())
|
|
{
|
|
FAnimNode_Root OldValue;
|
|
FAnimNode_Root::StaticStruct()->SerializeItem(Slot, &OldValue, nullptr);
|
|
*static_cast<FAnimNode_Root*>(this) = OldValue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int32 FAnimNode_StateResult::GetStateIndex() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(int32, StateIndex);
|
|
}
|
|
|