You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Can show the value of the properties (false by default). - Can show functions and/or properties. By default, it shows everything that is BP visible but it can be overridden with a callback. - It uses the BP VM to set the value (opposite to the DetailView that uses the editor pipeline to re-instantiate the child of the object). - User can define an "customizer" for your type. If not customizer is found, it will export to text the property value. The "customizer" is a simple SWidget. There is no super custom functionality like the DetailView has. - Search bar (can be customized with additional widgets). #jira UE-130880 #rb lauren.barnes, sebastian.nordren #ROBOMERGE-AUTHOR: patrick.boutot #ROBOMERGE-SOURCE: CL 20829550 via CL 20829552 via CL 20829554 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995) [CL 20832350 by patrick boutot in ue5-main branch]
40 lines
848 B
C++
40 lines
848 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
|
|
|
|
namespace UE::PropertyViewer
|
|
{
|
|
class FPropertyValueFactory;
|
|
}
|
|
|
|
|
|
/**
|
|
* Advanced Widgets module
|
|
*/
|
|
class ADVANCEDWIDGETS_API FAdvancedWidgetsModule : public IModuleInterface
|
|
{
|
|
public:
|
|
static FAdvancedWidgetsModule& GetModule();
|
|
static FAdvancedWidgetsModule* GetModulePtr();
|
|
|
|
/**
|
|
* Called right after the plugin DLL has been loaded and the plugin object has been created
|
|
*/
|
|
virtual void StartupModule();
|
|
|
|
/**
|
|
* Called before the plugin is unloaded, right before the plugin object is destroyed.
|
|
*/
|
|
virtual void ShutdownModule();
|
|
|
|
public:
|
|
UE::PropertyViewer::FPropertyValueFactory& GetPropertyValueFactory() const;
|
|
|
|
private:
|
|
TUniquePtr<UE::PropertyViewer::FPropertyValueFactory> PropertyValueFactory;
|
|
};
|