Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVS/ReleaseNotes.txt
joe pribele b28c35092f fix to UnrealVS for leaving in debugging code
https://jira.it.epicgames.com/browse/UE-179578
#preflight 6410ba150e1f02786b64ecc6

[CL 24640849 by joe pribele in ue5-main branch]
2023-03-14 14:34:41 -04:00

53 lines
1.7 KiB
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1.84.3.1
* Bug fix for leaving in debugging code
1.84.3
* Added command to generate assembly file while compiling single file
1.84.2
* Fix to Unreal.TestAdapater to output test results to a file
1.84.1
* P4 Commands now are more aggressive about finding your working directory
1.83
* Open for Edit now also Adds if the file is not already added
* added Revert command
* the File History command no longer hangs
* the Timelapse command now scrolls to the current line
1.80
* updated Unreal.TestAdapater to report duration's
* added a menu for extension to improve discover-ability of features
* added option to use P4V diff instead of Visual Studio diff
* refactored code to share files between VS2019 and VS2022 versions
* chanaged the File Browser to handle paste of file names
1.79
* added Unreal.TestAdapter to run low level tests from the text explorer
1.78
* fixed race condition when starting async checkout
1.77
* added File Browser dialog (open with command UnrealVs.FileBrowser)
* added so Visual Studio title/solution show folder name of UE5.sln when UE5.sln is opened (no other solutions)
1.76
* files scheduled for async checkout are now saved in a .p4checkout.txt file in the solution directory, to allow recovery if Perforce is down or VS terminates.
* fixed some launch settings being deleted when using command line editor.
1.72
* fixed exception when opening project missing a referenced configuration
* added exceptions to guard against code UI code not being accessed on the UI thread
1.71
* add p4FastReconcile
* add ability to halt p4 output auto focus
1.70
* add option to allow async checkout
* resolved concurrent command issues
* fix issue with P4V commands waiting for exit
* resolve issue where Checkout on Edit was not honoring the user option