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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Mac
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josh adams 6bd4b5cc10 - Replacement script for dsymutil that can take a universal binary and generate a dsym, when normally dsymutil would error out with > 4gb offsets
#rb calvin.zheng
#jira UE-183136
#preflight 64381918ae4448e6f9113b3b

[CL 25032553 by josh adams in ue5-main branch]
2023-04-13 17:01:24 -04:00
..
ApplePlatformSDK.cs
Add a static library version check for iOS/tvOS and Mac. A BuildException will be thrown if a library is not built with the minimum supported Xcode (13.4.1 or earlier for 5.1).
2022-09-21 10:23:44 -04:00
ApplePlatformSDK.Versions.cs
Update minimum macOS requirements to Xcode14.1 & macOS12.5
2023-02-06 18:07:06 -05:00
MacExports.cs
UnrealArch/UnrealArchitectures changes
2023-01-24 09:30:28 -05:00
MacPlatformSDK.Versions.cs
Update minimum macOS requirements to Xcode14.1 & macOS12.5
2023-02-06 18:07:06 -05:00
MacProjectGenerator.cs
…
MacToolChain.cs
- Replacement script for dsymutil that can take a universal binary and generate a dsym, when normally dsymutil would error out with > 4gb offsets
2023-04-13 17:01:24 -04:00
UEBuildMac.cs
Metal: Add experimental Nanite support for M2 based devices.
2023-04-07 19:00:54 -04:00
UEDeployMac.cs
- Fix for bad bundle id for editor builds in installed build projects, related to the plist changes needed for Xcode14
2022-11-14 11:49:56 -05:00
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