Files
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker/ShaderCompileWorker.Build.cs
christopher waters 6a4206d490 Removing bad Launch include paths from programs.
[CL 24328631 by christopher waters in ue5-main branch]
2023-02-20 17:39:13 -05:00

37 lines
736 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ShaderCompileWorker : ModuleRules
{
public ShaderCompileWorker(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"RenderCore",
"SandboxFile",
"TargetPlatform",
"ApplicationCore",
"TraceLog",
"ShaderCompilerCommon",
"Sockets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"TargetPlatform",
});
// Include D3D compiler binaries
if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add(DirectX.GetDllDir(Target) + "d3dcompiler_47.dll");
}
}
}