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Migrated and updated the only test code I found in the plugin, some basic predicted cue functionality, to the test program. Low-level test runner InitAll helper function now sets GIsRunning to true, NetworkPrediction is checking for this during initialization. #jira none #rb brian.bekich, chris.constantinescu #preflight 6413818332723d4a20e515c8 [CL 24679630 by Ryan Gerleve in ue5-main branch]
22 lines
475 B
C#
22 lines
475 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms("Win64", "Linux")]
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public class NetworkPredictionTests : TestModuleRules
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{
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public NetworkPredictionTests(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"NetworkPrediction",
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}
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);
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UpdateBuildGraphPropertiesFile(new Metadata("NetworkPredictionPlugin", "Net Prediction"));
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}
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}
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