Files
UnrealEngineUWP/Engine/Source/Programs/NetworkPredictionTests/NetworkPredictionTests.Build.cs
Ryan Gerleve 4fdbfce9a0 Add a stub low-level tests program for the NetworkPrediction plugin.
Migrated and updated the only test code I found in the plugin, some basic predicted cue functionality, to the test program.
Low-level test runner InitAll helper function now sets GIsRunning to true, NetworkPrediction is checking for this during initialization.

#jira none
#rb brian.bekich, chris.constantinescu
#preflight 6413818332723d4a20e515c8

[CL 24679630 by Ryan Gerleve in ue5-main branch]
2023-03-16 17:08:41 -04:00

22 lines
475 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms("Win64", "Linux")]
public class NetworkPredictionTests : TestModuleRules
{
public NetworkPredictionTests(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"NetworkPrediction",
}
);
UpdateBuildGraphPropertiesFile(new Metadata("NetworkPredictionPlugin", "Net Prediction"));
}
}