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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Public
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dan oconnor d2f5aa0de2 Optimize async blueprint context menu building by avoiding resorting and inserting nodes in the desired order
#rb Phillip.Kavan
#jira UE-167392
#preflight 6419ef73ec01de1664d727e3

[CL 24742868 by dan oconnor in ue5-main branch]
2023-03-21 19:49:22 -04:00
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DragAndDrop
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KismetNodes
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KismetPins
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MaterialPins
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BlueprintConnectionDrawingPolicy.h
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ConnectionDrawingPolicy.h
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EdGraphHandleTypes.h
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GraphActionNode.h
Optimize async blueprint context menu building by avoiding resorting and inserting nodes in the desired order
2023-03-21 19:49:22 -04:00
GraphDiffControl.h
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GraphEditorActions.h
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GraphEditorDragDropAction.h
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GraphEditorModule.h
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GraphEditorSettings.h
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GraphSplineOverlapResult.h
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MarqueeOperation.h
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NodeFactory.h
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SCommentBubble.h
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SGraphActionMenu.h
Optimize async blueprint context menu building by avoiding resorting and inserting nodes in the desired order
2023-03-21 19:49:22 -04:00
SGraphEditorActionMenu.h
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SGraphNode.h
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SGraphNodeComment.h
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SGraphNodeDefault.h
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SGraphNodeDocumentation.h
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SGraphNodeKnot.h
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SGraphNodePromotableOperator.h
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SGraphNodeResizable.h
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SGraphPalette.h
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SGraphPanel.h
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SGraphPin.h
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SGraphPinComboBox.h
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SGraphPinDataTableRowName.h
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SGraphPinNameList.h
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SGraphPreviewer.h
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SNameComboBox.h
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SNodePanel.h
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