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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Source/Editor/GameplayTasksEditor
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dan oconnor d3cf046ac7 Lay groundwork for avoiding SGraphPanel refreshes after making a change to a single node by adding a NotifyNodeChanged routine to UEdGraph, currently implemented to just invoke NotifyGraphChanged with no additional context
#rb Justin.Hare, Andrew.Davidson
#preflight 640a9da7d778f88975ed4702
#jira UE-158391

[CL 24601445 by dan oconnor in ue5-main branch]
2023-03-10 20:03:26 -05:00
..
Classes
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Private
Lay groundwork for avoiding SGraphPanel refreshes after making a change to a single node by adding a NotifyNodeChanged routine to UEdGraph, currently implemented to just invoke NotifyGraphChanged with no additional context
2023-03-10 20:03:26 -05:00
Public
…
GameplayTasksEditor.Build.cs
Removing Private include paths from a number of modules. Their Private dependencies were cleaned up in previous CLs.
2023-03-03 18:21:53 -05:00
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