Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/VectorStructCustomization.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

28 lines
670 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Customizations/MathStructCustomizations.h"
#include "Templates/SharedPointer.h"
class IPropertyHandle;
class IPropertyTypeCustomization;
/**
* Customizes FVector structs.
*/
class FVectorStructCustomization
: public FMathStructCustomization
{
public:
/** @return A new instance of this class */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
private:
/** FMathStructCustomization interface */
virtual void GetSortedChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, TArray<TSharedRef<IPropertyHandle>>& OutChildren) override;
};