Files
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/SkeletalMeshUtilitiesCommon.Build.cs
halfdan ingvarsson e6d413150c Fix build break on Mac
#jira none
#rnx
#preflight 63757168232e3d12cb603c74

[CL 23165341 by halfdan ingvarsson in ue5-main branch]
2022-11-16 18:39:48 -05:00

32 lines
977 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
/**
* Common algorithms and data structures used by MeshUtilities and other mesh-related modules.
* This module must have minimal dependencies (we need Engine module and we should not depend on any editor module like UnrealEd) to allow it being used by various modules without introducing circular references.
*/
public class SkeletalMeshUtilitiesCommon : ModuleRules
{
public SkeletalMeshUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ClothingSystemRuntimeCommon",
"Core",
"CoreUObject",
"Engine",
"ImageCore",
"MeshDescription",
"MeshUtilitiesCommon",
"RenderCore",
"SkeletalMeshDescription",
"Slate",
"StaticMeshDescription",
}
);
}
}
}