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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private
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kiaran ritchie f4ec9e22c9 Moving skeletal mesh editing APIs into their own module inside the skeletal mesh editing plugin.
#rb benoit.gadreau
#JIRA none
#preflight https://horde.devtools.epicgames.com/job/6438a22c8901e5ef98d90808
#preflight 643972a3db681113a4fc9d86

[CL 25041820 by kiaran ritchie in ue5-main branch]
2023-04-14 11:54:04 -04:00
..
LODUtilities.cpp
Rematch material on re-import for both the static mesh and the skeletal mesh.
2023-03-29 10:19:22 -04:00
SkeletalMeshNotifier.cpp
Skeletal Mesh Editing interface (submitted on behalf of Benoit Gadreau)
2023-03-01 14:13:08 -05:00
StaticToSkeletalMeshConverter.cpp
Skelmesh Converter: Check if the mesh geometry has vertex color data, in which case set the flag on the skelmesh so that it gets displayed properly.
2023-04-12 03:46:26 -04:00
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