Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Public/FindSourceFileInExplorer.h
nick darnell ae774ca1eb AssetDefinition - Upgrading the Data/Curve tables to use the new AssetDefinition.
AssetDefinition - Changing how getting the SourceFiles works a bit, wanted it to be easier to just get the real data and not have to wrap it myself, and also to not need to needlessly put it into a container if it's not needed.

#jira UE-165574

[CL 23686064 by nick darnell in ue5-main branch]
2023-01-13 16:11:10 -05:00

16 lines
584 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
//virtual FColor GetTypeColor() const override { return FColor(62, 140, 35); }
//virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; }
//virtual bool IsImportedAsset() const override { return true; }
namespace UE::AssetTools
{
ASSETTOOLS_API void ExecuteFindSourceFileInExplorer(TArray<FString> Filenames, TArray<FString> OverrideExtensions);
ASSETTOOLS_API bool CanExecuteFindSourceFileInExplorer(TArray<FString> Filenames, TArray<FString> OverrideExtensions);
}