Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Debugger/StateTreeTrace.h
yoan stamant 8c35447677 [StateTree] trivial changes from review
#rnx
#rb trivial
#preflight skip

[CL 24655890 by yoan stamant in ue5-main branch]
2023-03-15 11:59:44 -04:00

65 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_STATETREE_DEBUGGER
#include "Trace/Trace.h"
class UStateTree;
struct FStateTreeActiveStates;
struct FStateTreeInstanceDebugId;
enum class EStateTreeTraceNodeEventType : uint8;
enum class EStateTreeTraceInstanceEventType : uint8;
UE_TRACE_CHANNEL_EXTERN(StateTreeDebugChannel, STATETREEMODULE_API)
namespace UE::StateTreeTrace
{
void OutputInstanceLifetimeEvent(const FStateTreeInstanceDebugId InstanceId, const UStateTree* StateTree, const TCHAR* InstanceName, const EStateTreeTraceInstanceEventType EventType);
void OutputLogEventTrace(const FStateTreeInstanceDebugId InstanceId, const TCHAR* Fmt, ...);
void OutputStateEventTrace(const FStateTreeInstanceDebugId InstanceId, const uint16 StateIdx, const EStateTreeTraceNodeEventType EventType);
void OutputTaskEventTrace(const FStateTreeInstanceDebugId InstanceId, const uint16 TaskIdx, const EStateTreeTraceNodeEventType EventType);
void OutputActiveStatesEventTrace(const FStateTreeInstanceDebugId InstanceId, const FStateTreeActiveStates& ActiveStates);
};
#define TRACE_STATETREE_INSTANCE_EVENT(InstanceID, StateTree, InstanceName, EventType) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputInstanceLifetimeEvent(InstanceID, StateTree, InstanceName, EventType); \
}
#define TRACE_STATETREE_LOG_EVENT(InstanceId, Format, ...) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputLogEventTrace(InstanceId, Format, ##__VA_ARGS__); \
}
#define TRACE_STATETREE_STATE_EVENT(InstanceId, StateIdx, EventType) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputStateEventTrace(InstanceId, StateIdx, EventType); \
}
#define TRACE_STATETREE_TASK_EVENT(InstanceId, TaskIdx, EventType) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputTaskEventTrace(InstanceId, TaskIdx, EventType); \
}
#define TRACE_STATETREE_ACTIVE_STATES_EVENT(InstanceId, ActivateStates) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputActiveStatesEventTrace(InstanceId, ActivateStates); \
}
#else //STATETREE_DEBUG_TRACE_ENABLED
#define TRACE_STATETREE_INSTANCE_EVENT(InstanceID, StateTree, InstanceName, EventType)
#define TRACE_STATETREE_LOG_EVENT(InstanceId, Format, ...)
#define TRACE_STATETREE_STATE_EVENT(InstanceId, StateIdx, EventType)
#define TRACE_STATETREE_TASK_EVENT(InstanceId, TaskIdx, EventType)
#define TRACE_STATETREE_ACTIVE_STATES_EVENT(InstanceId, ActivateStates)
#endif // STATETREE_DEBUG_TRACE_ENABLED