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[FYI] Patrick.Boutot Original CL Desc ----------------------------------------------------------------- MVVM: Remove the specialized viewmodel editor and use the Blueprint base editor instead. #jira UE-182297 #preflight 64381b51df20983c41604681 [CL 25050244 by bob tellez in ue5-main branch]
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/Blueprint.h"
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#include "MVVMViewModelBlueprint.generated.h"
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class FKismetCompilerContext;
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class FCompilerResultsLog;
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class UEdGraph;
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class UMVVMViewModelBlueprintGeneratedClass;
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/**
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*
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*/
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UCLASS(BlueprintType, meta=(IgnoreClassThumbnail))
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class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMViewModelBlueprint : public UBlueprint
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{
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GENERATED_BODY()
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public:
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/** */
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static TSharedPtr<FKismetCompilerContext> GetCompilerForViewModelBlueprint(UBlueprint* BP, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompileOptions);
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/** Get the (full) generated class for this viewmodel blueprint */
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UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintGeneratedClass() const;
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/** Get the (skeleton) generated class for this viewmodel blueprint */
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UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintSkeletonClass() const;
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protected:
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virtual bool SupportsMacros() const override;
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virtual bool SupportsEventGraphs() const override;
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virtual bool SupportsDelegates() const override;
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virtual bool SupportsAnimLayers() const override;
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public:
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// Use during compilation to clean the automatically generated graph.
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UPROPERTY(Transient)
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TArray<TObjectPtr<UEdGraph>> TemporaryGraph;
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};
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
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#include "CoreMinimal.h"
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#endif
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