Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Public/ViewModel/MVVMViewModelBlueprint.h
bob tellez a974b2479b [Backout] - CL25038865
[FYI] Patrick.Boutot
Original CL Desc
-----------------------------------------------------------------
MVVM: Remove the specialized viewmodel editor and use the Blueprint base editor instead.
#jira UE-182297
#preflight 64381b51df20983c41604681

[CL 25050244 by bob tellez in ue5-main branch]
2023-04-14 17:07:03 -04:00

49 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/Blueprint.h"
#include "MVVMViewModelBlueprint.generated.h"
class FKismetCompilerContext;
class FCompilerResultsLog;
class UEdGraph;
class UMVVMViewModelBlueprintGeneratedClass;
/**
*
*/
UCLASS(BlueprintType, meta=(IgnoreClassThumbnail))
class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMViewModelBlueprint : public UBlueprint
{
GENERATED_BODY()
public:
/** */
static TSharedPtr<FKismetCompilerContext> GetCompilerForViewModelBlueprint(UBlueprint* BP, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompileOptions);
/** Get the (full) generated class for this viewmodel blueprint */
UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintGeneratedClass() const;
/** Get the (skeleton) generated class for this viewmodel blueprint */
UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintSkeletonClass() const;
protected:
virtual bool SupportsMacros() const override;
virtual bool SupportsEventGraphs() const override;
virtual bool SupportsDelegates() const override;
virtual bool SupportsAnimLayers() const override;
public:
// Use during compilation to clean the automatically generated graph.
UPROPERTY(Transient)
TArray<TObjectPtr<UEdGraph>> TemporaryGraph;
};
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#include "CoreMinimal.h"
#endif