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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators
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rinat abdrashitov e289ca61d0 Initialize bone attributes from the transform hierarchy when performing Skin Binding Operation.
Store bone transform in the transform hiearchy as well.


#rb halfdan.ingvarsson
#preflight 6408c1998832f48a4daf0eac

[CL 24564498 by rinat abdrashitov in ue5-main branch]
2023-03-08 14:27:21 -05:00
..
Private
Initialize bone attributes from the transform hierarchy when performing Skin Binding Operation.
2023-03-08 14:27:21 -05:00
Public
Initialize bone attributes from the transform hierarchy when performing Skin Binding Operation.
2023-03-08 14:27:21 -05:00
ModelingOperators.Build.cs
Move the skin binding op to a shared location in ModelingOps. Placed the implementation of the occupancy grid into its own helper header, as FOccupancyGrid3.
2022-11-28 20:24:14 -05:00
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