Files
UnrealEngineUWP/Engine/Plugins/EnhancedInput
ben hoffman 119aaac9f9 Specify what asset is using the mapping name if one exists already, making it much easier to track down in use mappings :)
Add in a cvar 'EnhancedInput.Editor.EnableMappingNameValidation' to toggle name validation, just to make sure that we can do sanity checks that the validation is actually accurate

#rb nate.strohmyer
#rnx
#preflight 643712e90c4277fc0bce6fdf

[CL 25018938 by ben hoffman in ue5-main branch]
2023-04-12 19:29:49 -04:00
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