Files
UnrealEngineUWP/Engine/Plugins/Editor/EngineAssetDefinitions/Source/EngineAssetDefinitions.Build.cs
logan buchy 4996d5cc81 UMG + EUB AssetDefinition conversion
This change converts EditorUtilityWidgetBlueprint, EditorUtilityBlueprint and UMG's WidgetBlueprint and WidgetBlueprintGeneratedClass assets to use the newer AssetDefintion framework.
AssetTypeActions were removed with this CL.

#jira UE-175201
#rb johan.duparc
#preflight 641cb26fa86ae7cbccf2f044

[CL 24773253 by logan buchy in ue5-main branch]
2023-03-23 21:59:43 -04:00

75 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EngineAssetDefinitions : ModuleRules
{
public EngineAssetDefinitions(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ContentBrowser",
"ContentBrowserData",
"AssetDefinition",
"UnrealEd",
"ToolMenus",
"CoreUObject",
"RHI",
"Engine",
"AssetRegistry",
"AssetTools",
"SlateCore",
"InputCore",
"Slate",
"Kismet",
"DesktopPlatform",
"Foliage",
"Landscape",
"PhysicsCore",
"Kismet",
"GameProjectGeneration",
"AnimationBlueprintEditor",
"Blutility",
"UMGEditor",
"ToolWidgets"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"VirtualTexturingEditor",
"CurveAssetEditor",
"StaticMeshEditor",
"TextureEditor",
"MaterialEditor",
"PhysicsAssetEditor",
"FontEditor",
"DataTableEditor",
"CurveTableEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"VirtualTexturingEditor",
"CurveAssetEditor",
"StaticMeshEditor",
"TextureEditor",
"MaterialEditor",
"PhysicsAssetEditor",
"FontEditor",
"DataTableEditor",
"CurveTableEditor",
}
);
}
}