You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This change converts EditorUtilityWidgetBlueprint, EditorUtilityBlueprint and UMG's WidgetBlueprint and WidgetBlueprintGeneratedClass assets to use the newer AssetDefintion framework. AssetTypeActions were removed with this CL. #jira UE-175201 #rb johan.duparc #preflight 641cb26fa86ae7cbccf2f044 [CL 24773253 by logan buchy in ue5-main branch]
75 lines
1.4 KiB
C#
75 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class EngineAssetDefinitions : ModuleRules
|
|
{
|
|
public EngineAssetDefinitions(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"ContentBrowser",
|
|
"ContentBrowserData",
|
|
"AssetDefinition",
|
|
"UnrealEd",
|
|
"ToolMenus",
|
|
"CoreUObject",
|
|
"RHI",
|
|
"Engine",
|
|
"AssetRegistry",
|
|
"AssetTools",
|
|
"SlateCore",
|
|
"InputCore",
|
|
"Slate",
|
|
"Kismet",
|
|
"DesktopPlatform",
|
|
"Foliage",
|
|
"Landscape",
|
|
"PhysicsCore",
|
|
"Kismet",
|
|
"GameProjectGeneration",
|
|
"AnimationBlueprintEditor",
|
|
"Blutility",
|
|
"UMGEditor",
|
|
"ToolWidgets"
|
|
}
|
|
);
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
"VirtualTexturingEditor",
|
|
"CurveAssetEditor",
|
|
"StaticMeshEditor",
|
|
"TextureEditor",
|
|
"MaterialEditor",
|
|
"PhysicsAssetEditor",
|
|
"FontEditor",
|
|
"DataTableEditor",
|
|
"CurveTableEditor",
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[] {
|
|
"VirtualTexturingEditor",
|
|
"CurveAssetEditor",
|
|
"StaticMeshEditor",
|
|
"TextureEditor",
|
|
"MaterialEditor",
|
|
"PhysicsAssetEditor",
|
|
"FontEditor",
|
|
"DataTableEditor",
|
|
"CurveTableEditor",
|
|
}
|
|
);
|
|
}
|
|
}
|