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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Build
/
BatchFiles
/
Mac
History
josh adams
83117ddf55
- Removed a comment which was leaving temp files around instead of deleting them
...
#rb trivial #preflight skip [CL 25032566 by josh adams in ue5-main branch]
2023-04-13 17:01:43 -04:00
..
AddEULAToDMG.sh
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Build.sh
[Backout] - CL23055743
2022-11-09 21:04:55 -05:00
CompileSingleFile.sh
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CreateDMG.sh
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FixDependencyFiles.sh
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FixMonoFiles.sh
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GenerateLLDBInit.sh
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GenerateProjectFiles.sh
BatchFiles: Clean up so non-ide UBT builds all call the same script and fix up some dependency scanning
2023-01-05 17:50:34 -05:00
GenerateUniversalDSYM.sh
- Removed a comment which was leaving temp files around instead of deleting them
2023-04-13 17:01:43 -04:00
GitDependencies.sh
Removing mono referenced from GitDependencies scripts
2022-10-12 21:25:25 -04:00
GitDependenciesHook.sh
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InstallP4VUtils.command
- Fixed up latest p4vutils for Mac/Linux, updated project to handle all platforms
2023-04-07 10:43:57 -04:00
RemoteLaunch.sh
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RunMono.sh
Fix up code compile batch scripts to better support visual studio
2022-10-06 19:45:24 -04:00
RunXBuild.sh
Fix up code compile batch scripts to better support visual studio
2022-10-06 19:45:24 -04:00
SetupDotnet.sh
Disable .NET Server GC for Mac as it is currently causing errors
2022-09-13 12:10:46 -04:00
SetupEnvironment.sh
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SetupMono.sh
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SymbolicateOSXCrashLog.py
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SyncBuildRunLatest.command
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UpdateVersionAfterBuild.sh
- More modernization of Xcode, focusing on Mac, IOS plist still needs a lot of work
2022-09-22 11:42:27 -04:00
XcodeBuild.sh
- Made two modes for modern Xcode projects: OneWorkspacePerPlatform and OneRunTargetPerPlatform. The first makes completely separate .xcworkspaces, projects, and targets for each platform (Mac, IOS, TVOS). The second makes one workspace, and one project for each platform, but the platform will have three run targets (but one build and one index target) - useful for single game workspaces. There are a couple nasty things, like the Project has the Editor configs, but the IOS target doesn't want them, but they show up anyway in dropdowns because of the Project config.
2022-12-14 15:44:34 -05:00
xcodeunlock.sh
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xcodeunlock.tps
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