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ffe2e96dc32fc685a924a801ffeb2e581986640c
UnrealEngineUWP
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Engine
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Marcus Wassmer
ff1c70ad94
Copy another round of Mac compile fixes
...
#lockdown nick.penwarden [CL 3357894 by Marcus Wassmer in Main branch]
2017-03-21 23:59:35 -04:00
..
Developer
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3357411)
2017-03-21 17:46:52 -04:00
Editor
Copy another round of Mac compile fixes
2017-03-21 23:59:35 -04:00
Programs
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3357411)
2017-03-21 17:46:52 -04:00
Runtime
[UE-43106] - Fixed stomped cached PSO state when CmdList is split which manifested itself on MacOS
2017-03-21 18:57:21 -04:00
ThirdParty
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3357411)
2017-03-21 17:46:52 -04:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00