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ffcf145baa4e80530403db072f8d59401cd74776
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence
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bob tellez d41ddf2e8e #UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
#rb Steve.Robb

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 4937033 via CL 4937037 via CL 4940541 via CL 4941867
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5022215 by bob tellez in Dev-Anim branch]
2019-02-16 02:34:42 -05:00
..
Private
Sequencer: Added ensure if sequence director is not found.
2019-02-16 01:47:36 -05:00
Public
#UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
2019-02-16 02:34:42 -05:00
LevelSequence.Build.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
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