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ffcf145baa4e80530403db072f8d59401cd74776
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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gil gribb 223a91d788 UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
#rb none

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: gil.gribb
#ROBOMERGE-SOURCE: CL 5010556 via CL 5010559 via CL 5013445 via CL 5037908
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5122566 by gil gribb in Dev-Anim branch]
2019-02-22 01:02:07 -05:00
..
Blueprint
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
Internationalization
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
2019-01-07 05:38:46 -05:00
Misc
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
Serialization
UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
2019-02-22 01:02:07 -05:00
Templates
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-02-06 14:35:56 -05:00
UObject
Editor Utilities now respond to editor requests to cleanse object instances by clearing their references to any objects pending purge
2019-02-18 14:21:31 -05:00
CoreUObject.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
CoreUObjectSharedPCH.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
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