Files
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/Private/AudioCompressionSettings.cpp
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

15 lines
437 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AudioCompressionSettings.h"
FPlatformRuntimeAudioCompressionOverrides::FPlatformRuntimeAudioCompressionOverrides()
: bOverrideCompressionTimes(false)
, DurationThreshold(5.0f)
, MaxNumRandomBranches(0)
, SoundCueQualityIndex(0)
{
}
FPlatformRuntimeAudioCompressionOverrides* FPlatformRuntimeAudioCompressionOverrides::DefaultCompressionOverrides = nullptr;