Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_Root.cpp
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

41 lines
943 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimNodes/AnimNode_Root.h"
/////////////////////////////////////////////////////
// FAnimNode_Root
FAnimNode_Root::FAnimNode_Root()
{
}
void FAnimNode_Root::Initialize_AnyThread(const FAnimationInitializeContext& Context)
{
FAnimNode_Base::Initialize_AnyThread(Context);
Result.Initialize(Context);
}
void FAnimNode_Root::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context)
{
Result.CacheBones(Context);
}
void FAnimNode_Root::Update_AnyThread(const FAnimationUpdateContext& Context)
{
GetEvaluateGraphExposedInputs().Execute(Context);
Result.Update(Context);
}
void FAnimNode_Root::Evaluate_AnyThread(FPoseContext& Output)
{
Result.Evaluate(Output);
}
void FAnimNode_Root::GatherDebugData(FNodeDebugData& DebugData)
{
FString DebugLine = DebugData.GetNodeName(this);
DebugData.AddDebugItem(DebugLine);
Result.GatherDebugData(DebugData);
}