Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/DirectoryLookupCache.cs
Thomas Sarkanen cc942a3341 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
#rb none
#jira none

[CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:48:04 -05:00

39 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using Tools.DotNETCommon;
using System.Linq;
namespace UnrealBuildTool
{
static class DirectoryLookupCache
{
static public bool FileExists(FileReference File)
{
return FileItem.GetItemByFileReference(File).Exists;
}
static public bool DirectoryExists(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).Exists;
}
static public IEnumerable<FileReference> EnumerateFiles(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateFiles().Select(x => x.Location);
}
static public IEnumerable<DirectoryReference> EnumerateDirectories(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateDirectories().Select(x => x.Location);
}
static public void InvalidateCachedDirectory(DirectoryReference Directory)
{
DirectoryItem.GetItemByDirectoryReference(Directory).ResetCachedInfo();
}
}
}