Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/TextureEditor.Build.cs
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

51 lines
1003 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureEditor : ModuleRules
{
public TextureEditor(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/TextureEditor/Private",
"Editor/TextureEditor/Private/Menus",
"Editor/TextureEditor/Private/Models",
"Editor/TextureEditor/Private/Widgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"UnrealEd",
"PropertyEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"PropertyEditor"
}
);
}
}