Files
UnrealEngineUWP/Engine/Source/Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h
Thomas Sarkanen b709a10f4c Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4708558
#rb none
#jira none
#lockdown Laurent.Delayen

[CL 4708630 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 07:37:39 -05:00

29 lines
795 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/ArrayView.h"
#include "Modules/ModuleInterface.h"
class IDirectoryWatcher;
class FDirectoryWatcherProxy;
struct FFileChangeData;
class FDirectoryWatcherModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
/** Gets the directory watcher singleton or returns NULL if the platform does not support directory watching */
virtual IDirectoryWatcher* Get();
/** Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE4 sandbox) */
virtual void RegisterExternalChanges(TArrayView<const FFileChangeData> FileChanges) const;
private:
FDirectoryWatcherProxy* DirectoryWatcher;
};