Files
UnrealEngineUWP/Engine/Config/IOS/IOSEngine.ini
josh adams a487e89fda - Memory Mapped IO enabled on IOS for Audio (via ini and platform property)
- -nommio on the commandline will disble it for testing
#rb gil.gribb

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 4963115 via CL 4963118 via CL 4963812 via CL 4969283
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5027870 by josh adams in Dev-Anim branch]
2019-02-16 04:08:25 -05:00

73 lines
2.2 KiB
INI

[/Script/Engine.Engine]
; DefaultBloomKernel is not used on mobile
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[PlatformCrypto]
PlatformRequiresDataCrypto=True
[Audio]
AudioDeviceModuleName=IOSAudio
;Uncomment below and comment out above line to enable new audio mixer
;AudioDeviceModuleName=AudioMixerAudioUnit
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=AudioMixerAudioUnit
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-6
[PlatformMemoryBuckets]
DefaultMemoryBucket_MinGB=4
SmallerMemoryBucket_MinGB=3
SmallestMemoryBucket_MinGB=2
[OnlineSubsystem]
DefaultPlatformService=IOS
[Advertising]
DefaultProviderName=IOSAdvertising
[DeviceProfileManager]
DeviceProfileSelectionModule="IOSDeviceProfileSelector"
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=true
bUseStoreV2=true
[SlateRenderer]
NumPreallocatedVertices=200
[LocalNotification]
DefaultPlatformService=IOSLocalNotification
[ConsoleVariables]
Slate.CacheRenderData=0
r.AllowOcclusionQueries=0
Fort.Scalability.InGameTextureStreamingFramesForFullUpdate=30
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[MemoryMappedFiles]
MasterEnable=true
Alignment=16384
[HTTP]
MaxFlushTimeSeconds=2.0
[BackgroundHttp.iOSSettings]
;While the app is in the forground, time out if we don't get a response in this timeframe
BackgroundHttp.ActiveReceiveTimeout=30
;While the app is in the background, time out if we don't get a response in this timeframe
BackgroundHttp.BackgroundReceiveTimeout=120
;Regardless of app state, if the download hasn't finished in this long, time out
BackgroundHttp.ResourceTimeout=3600
;If retry data exists for a task, how many times we should try using the Retry data before moving onto a different CDN. ( -1 = unlimited )
BackgroundHttp.RetryResumeDataLimit=3;
[Plugins]
+EnabledPlugins=Crashlytics