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UnrealEngineUWP/Engine/Source/Developer/GeometryProcessingInterfaces
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ryan schmidt 8ca73ec300 CombineMeshInstances: properly handle multiple materials on source/simplified parts. Add FBaseMeshInstance::bAllowApproximation, if set to false, only copied or simplified LODs should be used for that part instance, to support special downstream part processing after merging. Currently only partially supported, budget may replace simplified LOD with approximation before appending instances, this needs to be revisited.
#rb none

[CL 26265762 by ryan schmidt in ue5-main branch]
2023-06-27 14:30:16 -04:00
..
Private
Added MeshAutoUV to GeometryProcessingInterface
2023-06-15 10:37:22 -04:00
Public
CombineMeshInstances: properly handle multiple materials on source/simplified parts. Add FBaseMeshInstance::bAllowApproximation, if set to false, only copied or simplified LODs should be used for that part instance, to support special downstream part processing after merging. Currently only partially supported, budget may replace simplified LOD with approximation before appending instances, this needs to be revisited.
2023-06-27 14:30:16 -04:00
GeometryProcessingInterfaces.Build.cs
…
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