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UnrealEngineUWP
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ff9a403bf982cfdf79ef03ded411a3a0df662e9b
UnrealEngineUWP
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Engine
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AutomationTool
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BuildGraph
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Josh Adams
ff9a403bf9
- Tag everything inside .app's after a CompileTask from BuildGraph. This is because with modern Xcode, Xcode will copy files into the .app that UBT doesn't know about
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#jira UE-192751 [CL 27053182 by Josh Adams in 5.3 branch]
2023-08-11 19:46:33 -04:00
..
Properties
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Scripts
Remove platform
2023-05-12 18:03:33 -04:00
Tasks
- Tag everything inside .app's after a CompileTask from BuildGraph. This is because with modern Xcode, Xcode will copy files into the .app that UBT doesn't know about
2023-08-11 19:46:33 -04:00
BgCondition.cs
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BgGraphBuilder.cs
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BgNodeExecutor.cs
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BgSchema.cs
BuildGraph: Allow specifying the character sequence used to join lines in a property element body.
2023-05-17 18:46:53 -04:00
BgScriptNode.cs
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BgScriptReader.cs
Horde: Add a custom error code for BuildGraph script compilation errors.
2023-05-24 13:06:11 -04:00
BgScriptWriter.cs
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BgTask.cs
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BuildGraph.Automation.csproj
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BuildGraph.cs
BuildGraph: Add an <OnExit> task which schedules a shell command to be executed once a step is finished. When run on Horde, the command is guaranteed to be executed even if UAT terminates.
2023-06-02 12:12:37 -04:00
JobContext.cs
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Task.cs
BuildGraph: Allow scheduling tasks to run on lease cleanup, when executing on Horde.
2023-06-08 14:55:24 -04:00
TempStorage.cs
Allow Info.plist and CodeResource files inside .app bundles to be different during horde jobs
2023-07-24 14:29:44 -04:00