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UnrealEngineUWP
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ff8f481e1030c0a96bd50d2cf3441c411427d32a
UnrealEngineUWP
/
Engine
/
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Dan Oconnor
ff8f481e10
Modified fixes for PVS-Studio warnings, mostly adding comments to warnings that were disabled. A few reworked fixes where needed.
...
[CL 2507311 by Dan Oconnor in Main branch]
2015-04-09 16:42:44 -04:00
..
Developer
Fix shadow variables
2015-04-09 15:23:52 -04:00
Editor
Modified fixes for PVS-Studio warnings, mostly adding comments to warnings that were disabled. A few reworked fixes where needed.
2015-04-09 16:42:44 -04:00
Programs
build script, temp storage retries on mac
2015-04-09 16:12:39 -04:00
Runtime
Modified fixes for PVS-Studio warnings, mostly adding comments to warnings that were disabled. A few reworked fixes where needed.
2015-04-09 16:42:44 -04:00
ThirdParty
License for VHACD software
2015-04-08 14:59:57 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add XmlParser as an optional runtime module.
2015-04-01 08:14:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00