Files
UnrealEngineUWP/Engine/Source/Programs/BaseTextureBuildWorker/Private/BaseTextureBuildWorker.cpp
Zousar Shaker a6bd40e38d -Fix bug in the interpretation of mip offset in FTextureBuildFunction (it is offset into uncomrpessed data, not offset into compressed data)
-Added more metadata to the output of the texture export feature.
-Make FTextureBuildFunction stateless and abstract.  Now must be derived to produce an instantiable build function.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules depend on TextureBuild module and implement concrete derivatives of FTextureBuildFunction.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules register their build functions through an IBuildFunctionFactory for the lifetime of the module.
-Removed all public interface for the DerivedDataBuild{Loop, Worker} and have them just use the IBuildFunctionFactory modular feature to find all linked build functions.

#rb devin.doucette
#preflight 60acfb486905a60001c3cd29

[CL 16448407 by Zousar Shaker in ue5-main branch]
2021-05-25 10:37:34 -04:00

10 lines
251 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "LaunchEngineLoop.h"
#include "Modules/ModuleManager.h"
#include "TextureBuildFunction.h"
IMPLEMENT_APPLICATION(BaseTextureBuildWorker, "BaseTextureBuildWorker");