Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/ZipTask.cs
Ben Marsh 6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00

125 lines
3.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using UnrealBuildTool;
namespace BuildGraph.Tasks
{
/// <summary>
/// Parameters for a zip task
/// </summary>
public class ZipTaskParameters
{
/// <summary>
/// The directory to read compressed files from.
/// </summary>
[TaskParameter]
public DirectoryReference FromDir;
/// <summary>
/// List of file specifications separated by semicolons (for example, *.cpp;Engine/.../*.bat), or the name of a tag set. Relative paths are taken from FromDir.
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.FileSpec)]
public string Files;
/// <summary>
/// The zip file to create.
/// </summary>
[TaskParameter]
public FileReference ZipFile;
/// <summary>
/// Tag to be applied to the created zip file.
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
}
/// <summary>
/// Compresses files into a zip archive.
/// </summary>
[TaskElement("Zip", typeof(ZipTaskParameters))]
public class ZipTask : CustomTask
{
/// <summary>
/// Parameters for this task
/// </summary>
ZipTaskParameters Parameters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public ZipTask(ZipTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
// Find all the input files
List<FileReference> Files;
if(Parameters.Files == null)
{
Files = DirectoryReference.EnumerateFiles(Parameters.FromDir, "*", System.IO.SearchOption.AllDirectories).ToList();
}
else
{
Files = ResolveFilespec(Parameters.FromDir, Parameters.Files, TagNameToFileSet).ToList();
}
// Create the zip file
Log.TraceInformation("Adding {0} files to {1}...", Files.Count, Parameters.ZipFile);
CommandUtils.ZipFiles(Parameters.ZipFile, Parameters.FromDir, Files);
// Apply the optional tag to the produced archive
foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).Add(Parameters.ZipFile);
}
// Add the archive to the set of build products
BuildProducts.Add(Parameters.ZipFile);
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(Parameters.Files);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
return FindTagNamesFromList(Parameters.Tag);
}
}
}