You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870955 by Ryan Durand in Main branch]
51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace AutomationTool
|
|
{
|
|
/// <summary>
|
|
/// Defines a report to be generated as part of the build.
|
|
/// </summary>
|
|
class Report
|
|
{
|
|
/// <summary>
|
|
/// Name of this trigger
|
|
/// </summary>
|
|
public readonly string Name;
|
|
|
|
/// <summary>
|
|
/// Set of nodes to include in the report
|
|
/// </summary>
|
|
public HashSet<Node> Nodes = new HashSet<Node>();
|
|
|
|
/// <summary>
|
|
/// List of users to notify with this report
|
|
/// </summary>
|
|
public HashSet<string> NotifyUsers = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="InName">Name of this report</param>
|
|
public Report(string InName)
|
|
{
|
|
Name = InName;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the name of this report
|
|
/// </summary>
|
|
/// <returns>The name of this report</returns>
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
}
|
|
}
|