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UnrealEngineUWP/Engine/Source/Runtime/RHI
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kenzo terelst a1b1104c3e Fixed incorrect hashing of FGraphicsPipelineStateInitializer, which was causing TMap to fail to find elements in the map, causing a crash in the pipeline state cache.
#rb Zach.Bethel, Mihnea.Balta

[CL 31941679 by kenzo terelst in ue5-main branch]
2024-03-01 08:58:19 -05:00
..
Private
Fixed incorrect hashing of FGraphicsPipelineStateInitializer, which was causing TMap to fail to find elements in the map, causing a crash in the pipeline state cache.
2024-03-01 08:58:19 -05:00
Public
Move the FShaderResourceTable and StaticSlots arrays from platform RHI implementations into the base FRHIShader type
2024-02-28 10:47:02 -05:00
RHI.Build.cs
Merging //UE5/Dev-ParallelRendering/... (up to CL 30965645) to //UE5/Main/... (base CL 30962637)
2024-01-29 12:47:28 -05:00
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