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UnrealEngineUWP/Engine/Source/Developer
jamie dale f3631d6d16 Tear down GLog prior to static destruction
This avoids crashes from anything that logs during static destruction in the test runner, which can happen as the test runner only manually tears down a subset of things that the standard LaunchEngineLoop handles

[FYI] chris.constantinescu
#rnx

[CL 31977137 by jamie dale in ue5-main branch]
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