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UnrealEngineUWP
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ff3eaf36d2dbfea39c92d302a9e9c83ab54eaff7
UnrealEngineUWP
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Engine
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Source
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Programs
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UnrealBuildTool
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Windows
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Ben Marsh
9610023ca5
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
...
[CL 2678429 by Ben Marsh in Main branch]
2015-09-03 08:47:24 -04:00
..
UEBuildWindows.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
VCEnvironment.cs
#Integration FN->Main from CL#2642868
2015-08-05 15:54:57 -04:00
VCToolChain.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
WindowsProjectGenerator.cs
Fix output of .user file when generating projects on Windows. Seems that it was relying on HasUProjectFile() being set, which is not a global (and not set per-project).
2014-12-11 15:44:40 -05:00