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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ff3eaf36d2dbfea39c92d302a9e9c83ab54eaff7
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ToolChain
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Ben Marsh 9610023ca5 Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
[CL 2678429 by Ben Marsh in Main branch]
2015-09-03 08:47:24 -04:00
..
AppleToolChain.cs
integration of PR#1408
2015-07-28 13:10:44 -04:00
RemoteToolChain.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEToolChain.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
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