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ff3eaf36d2dbfea39c92d302a9e9c83ab54eaff7
UnrealEngineUWP
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Engine
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Programs
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UnrealBuildTool
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Configuration
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Ben Marsh
af44f007b1
Only determine the module distribution level when it's actually required, and don't do it when generating project files.
...
[CL 2680154 by Ben Marsh in Main branch]
2015-09-04 08:02:30 -04:00
..
BuildConfiguration.cs
[INTEGRATE] Unreal Build Tool: Adaptive unity builds (experimental!)
2015-08-27 16:33:06 -04:00
EngineConfiguration.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildBinary.cs
Only determine the module distribution level when it's actually required, and don't do it when generating project files.
2015-09-04 08:02:30 -04:00
UEBuildClient.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildConfiguration.cs
Make UnrealCodeAnalyzer public.
2015-07-08 05:11:51 -04:00
UEBuildDeploy.cs
- Fixing OBB In APK with Launch On [UE-9150]
2015-02-04 20:05:59 -05:00
UEBuildEditor.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildGame.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildModule.cs
Only determine the module distribution level when it's actually required, and don't do it when generating project files.
2015-09-04 08:02:30 -04:00
UEBuildPlatform.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildServer.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildTarget.cs
Only determine the module distribution level when it's actually required, and don't do it when generating project files.
2015-09-04 08:02:30 -04:00