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ff366e328abe97ff921cdb7c9a8cb6b09da45577
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem
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Ben Marsh a5f534451b Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
[CL 2625344 by Ben Marsh in Main branch]
2015-07-18 16:57:53 -04:00
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Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
2015-07-18 16:57:53 -04:00
Public
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NetworkFileSystem.Build.cs
Enable HTML5 for Mac Rocket
2015-04-21 15:42:57 -04:00
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