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UnrealEngineUWP
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ff366e328abe97ff921cdb7c9a8cb6b09da45577
UnrealEngineUWP
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Engine
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DesktopPlatform
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Michael Trepka
9b346b6d19
Check for com.epicgames.EpicGamesLauncher bundle identifier when detecting if the Mac launcher is already running.
...
[CL 2640284 by Michael Trepka in Main branch]
2015-07-31 10:13:42 -04:00
..
Linux
Linux: switch from LinuxNativeDialogs to SlateFileDialogs.
2015-06-15 18:14:07 -04:00
Mac
Check for com.epicgames.EpicGamesLauncher bundle identifier when detecting if the Mac launcher is already running.
2015-07-31 10:13:42 -04:00
Windows
[INTEGRATE] merge ue4<-ue4-launcherDev cl 2582701
2015-06-10 11:21:05 -04:00
DesktopPlatformBase.cpp
Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
2015-07-18 16:57:53 -04:00
DesktopPlatformBase.h
Add a function to IDesktopPlatform to query the version of an engine (either from the new JSON build.version file, or from Version.h if that fails). Make UE4Build.cs update it during builds.
2015-07-10 15:21:32 -04:00
DesktopPlatformModule.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
DesktopPlatformPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
PlatformInfo.cpp
- Renamed Desktop target platform to AllDesktop to reduce conflicts with Desktop directories [UEPLAT-894]
2015-06-16 11:09:27 -04:00