Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/VirtualTexturingEditor.Build.cs
jeremy moore ff327fe64e Add thumbnail previews for runtime virtual texture
#ROBOMERGE-SOURCE: CL 8126213 via CL 8132037
#ROBOMERGE-BOT: (v401-8057353)

[CL 8156568 by jeremy moore in Main branch]
2019-08-21 08:42:46 -04:00

46 lines
953 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualTexturingEditor : ModuleRules
{
public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/VirtualTexturingEditor/Private");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"ContentBrowser",
"DesktopPlatform",
"MainFrame",
"Renderer",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"AssetRegistry",
"ContentBrowser",
"Core",
"CoreUObject",
"DesktopPlatform",
"DesktopWidgets",
"EditorStyle",
"Engine",
"InputCore",
"PlacementMode",
"PropertyEditor",
"RenderCore",
"Renderer",
"RHI",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}