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UnrealEngineUWP
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UnrealEngineUWP
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ShaderFormatVectorVM
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Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
..
ir_vm_flatten_branches_to_selects_visitor.cpp
Fixed crashes in the vector VM backend of the shader compiler when calling void functions or functions with output parameters.
2020-03-24 09:34:01 -04:00
ir_vm_gen_bytecode_visitor.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
ir_vm_merge_op_visitor.cpp
…
ir_vm_propagate_non_expressions_visitor.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
ir_vm_scalarize_visitor.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
ir_vm_to_single_op_visitor.cpp
…
ir_vm_vec_op_to_scalar_visitor.cpp
…
ShaderFormatVectorVM.cpp
…
VectorVMBackend.cpp
Fixed crash when using a loop with more than 32 iterations in custom HLSL.
2020-03-25 13:14:27 -04:00
VectorVMBackend.h
…
VectorVMShaderCompiler.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00